
Double Fine Adventure!
Date de parution : 5 avril 2012
![]() | Saison 1 - épisode 1 | A Perfect Storm For Adventure This first episode is primarily about the launch of the Kickstarter campaign. We’ve said before that no one was expecting the Kickstarter to be so... |
![]() | Saison 1 - épisode 2 | A Promise of Infinite Possibility Tim talks about his creative process and brings in other game developers to get feedback on what they would like to see. Later time talks a bit... |
![]() | Saison 1 - épisode 3 | Codename: Reds As we near the end of pre-production of the game, the team has begun to take shape. And because Double Fine works on multiple projects... |
![]() | Saison 1 - épisode 4 | Walking Around in Our Drawings Double Fine HQ recently played host to a creative extravaganza of unimaginable breadth and majesty: the Double Fine Adventure Art Jam. This event... |
![]() | Saison 1 - épisode 5 | It's Gonna Get Hairy A gaggle of Double Fine folk recently got back from an extremely excellent PAX showing, and despite being our first time as an exhibitor at a major... |
![]() | Saison 1 - épisode 6 | That Bagel Filter Thing In last month’s update, you saw some of the creative and production challenges arising from the game’s heavy reliance on the unique artwork of... |
![]() | Saison 1 - épisode 7 | We'll Handle It Things may be looking bleak in this episode, but don’t worry, Tim has an inspiring message for everyone at the end of this update. |
![]() | Saison 1 - épisode 8 | Adventure Games Are Not Dead We know it’s been longer than usual since the last episode, but the wait is finally over and we don’t think it will disappoint. It’s been really... |
![]() | Saison 1 - épisode 9 | Broken Age Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The Reds team crunches to prepare... |
![]() | Saison 1 - épisode 10 | Part One of Something Great The team is revitalized by the response to the trailer premier at GDC, but a new challenge rears its head that splits the opinions of management. |
![]() | Saison 1 - épisode 11 | Ship It As a plan for release is settled the team is under pressure to hit the date while a mountain of work still remains. A visit to composer Peter... |
![]() | Saison 1 - épisode 12 | A Whole Different Game Experience Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the... |
![]() | Saison 1 - épisode 13 | Crash Landing a Plane Peter McConnell's music is brought to life by the Melbourne symphony orchestra. Extensive internal testing reveals mixed feedback on the games... |
![]() | Saison 1 - épisode 14 | I Think This is a Winner Audio and visual effects teams feel the crunch on the eve of the release of part one, while last minute decisions continue to be made in regards to... |
![]() | Saison 1 - épisode 15 | Evergreen Games Behold, the first post-Act 1 launch Double Fine Adventure episode. This one follows the time from the backer release of Act 1 all the way up through... |
![]() | Saison 1 - épisode 16 | This Time It's Just For Love In this episode we explore the aftermath of Act 1’s release, the work the team put into the iPad version, and pre-production for the second half of... |
![]() | Saison 1 - épisode 17 | Deadline for Tim The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a... |
![]() | Saison 1 - épisode 18 | Constipation and Defcon 4 This time we follow the team as they work on Vella’s half of Act 2, as well as the finale of the game. As Tim pushes the team towards a December... |
![]() | Saison 1 - épisode 19 | Last Call Our adventures aren’t over quite yet, and a new episode of the Double Fine Adventure is here to prove it. This one is pretty emotional, and runs... |
![]() | Saison 1 - épisode 20 | We Did Our Job After three years of development the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and... |





















