
Boss Keys
Date de parution : 11 juin 2016
Saison 1 - épisode 1 | The Legend of Zelda: A Link to the Past's dungeon design I'm working on a video about the dungeon design in The Legend of Zelda series. Boss Keys is a series of videos on each Zelda game I play as part of... | |
Saison 1 - épisode 2 | The Legend of Zelda: Link's Awakening's dungeon design I continue my exploration of The Legend of Zelda's dungeon design, with 1993 Game Boy game Link's Awakening. Differences between Link's Awakening... | |
Saison 1 - épisode 3 | The Legend of Zelda: Ocarina of Time's dungeon design I continue my exploration of The Legend of Zelda's dungeon design, with Link's 3D debut, The Legend of Zelda: Ocarina of Time. Game The Legend of... | |
Saison 1 - épisode 4 | The Legend of Zelda: Majora's Mask's dungeon design Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of Majora's... | |
Saison 1 - épisode 5 | The Legend of Zelda: Oracle of Ages and Seasons' dungeon design Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of Oracle of... | |
Saison 1 - épisode 6 | The Legend of Zelda: The Wind Waker's dungeon design Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of GameCube... | |
Saison 1 - épisode 7 | The Legend of Zelda: The Minish Cap's dungeon design Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of GBA game... | |
Saison 1 - épisode 8 | The Legend of Zelda: Twilight Princess' dungeon design Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of 2006's... | |
Saison 1 - épisode 9 | The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, we're looking at the... | |
Saison 1 - épisode 10 | The Legend of Zelda: Skyward Sword's dungeon design Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, we're looking at the Wii... | |
Saison 1 - épisode 11 | The Legend of Zelda: A Link Between Worlds' dungeon design Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, we're looking at the 3DS... | |
Saison 1 - épisode 12 | The Legend of Zelda / Zelda II's dungeon design You asked for it! Before we finish Boss Keys season one, by looking at the most recent Zelda game (Breath of the Wild), let's take a detour to the... | |
Saison 1 - épisode 13 | The Legend of Zelda: Breath of the Wild's dungeon design 19 months, 16 games, 13 videos, and 130 dungeons later, and we finally finish our breakdown of the dungeons in the Zelda series, by looking at... | |
Saison 2 - épisode 1 | The World Design of Metroid 1 and Zero Mission Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or... | |
Saison 2 - épisode 2 | The World Design of Super Metroid Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or... | |
Saison 2 - épisode 3 | The World Design of Castlevania: Symphony of the Night There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in... | |
Saison 2 - épisode 4 | The World Design of Metroid Prime Metroid was lost in space for eight long years... but suddenly, Samus was back. Metroid Prime turned the side-scrolling adventure series into a... | |
Saison 2 - épisode 5 | The World Design of Metroid Prime 2: Echoes Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a... |