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couverture film Boss Keys

Boss Keys

Date de parution : 11 juin 2016

Série : -
Catégorie : documentary
Public : 16+
Saison 1 - épisode 1The Legend of Zelda: A Link to the Past's dungeon design
I'm working on a video about the dungeon design in The Legend of Zelda series. Boss Keys is a series of videos on each Zelda game I play as part of...
Saison 1 - épisode 2The Legend of Zelda: Link's Awakening's dungeon design
I continue my exploration of The Legend of Zelda's dungeon design, with 1993 Game Boy game Link's Awakening. Differences between Link's Awakening...
Saison 1 - épisode 3The Legend of Zelda: Ocarina of Time's dungeon design
I continue my exploration of The Legend of Zelda's dungeon design, with Link's 3D debut, The Legend of Zelda: Ocarina of Time. Game The Legend of...
Saison 1 - épisode 4The Legend of Zelda: Majora's Mask's dungeon design
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of Majora's...
Saison 1 - épisode 5The Legend of Zelda: Oracle of Ages and Seasons' dungeon design
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of Oracle of...
Saison 1 - épisode 6The Legend of Zelda: The Wind Waker's dungeon design
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of GameCube...
Saison 1 - épisode 7The Legend of Zelda: The Minish Cap's dungeon design
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of GBA game...
Saison 1 - épisode 8The Legend of Zelda: Twilight Princess' dungeon design
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of 2006's...
Saison 1 - épisode 9The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, we're looking at the...
Saison 1 - épisode 10The Legend of Zelda: Skyward Sword's dungeon design
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, we're looking at the Wii...
Saison 1 - épisode 11The Legend of Zelda: A Link Between Worlds' dungeon design
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, we're looking at the 3DS...
Saison 1 - épisode 12The Legend of Zelda / Zelda II's dungeon design
You asked for it! Before we finish Boss Keys season one, by looking at the most recent Zelda game (Breath of the Wild), let's take a detour to the...
Saison 1 - épisode 13The Legend of Zelda: Breath of the Wild's dungeon design
19 months, 16 games, 13 videos, and 130 dungeons later, and we finally finish our breakdown of the dungeons in the Zelda series, by looking at...
Saison 2 - épisode 1The World Design of Metroid 1 and Zero Mission
Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or...
Saison 2 - épisode 2The World Design of Super Metroid
Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or...
Saison 2 - épisode 3The World Design of Castlevania: Symphony of the Night
There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in...
Saison 2 - épisode 4The World Design of Metroid Prime
Metroid was lost in space for eight long years... but suddenly, Samus was back. Metroid Prime turned the side-scrolling adventure series into a...
Saison 2 - épisode 5The World Design of Metroid Prime 2: Echoes
Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a...
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